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	<id>https://staging-wiki.unvanquished.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kabootles</id>
	<title>Unvanquished - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://staging-wiki.unvanquished.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kabootles"/>
	<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/wiki/Special:Contributions/Kabootles"/>
	<updated>2026-04-04T19:58:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Shotgun&amp;diff=826</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Shotgun&amp;diff=826"/>
		<updated>2012-09-28T14:49:50Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Shotgun page, first draft-ish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Shotgun'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:Shotgun.jpeg]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''First person view of the human combat shotgun.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Damage:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 5*11 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Cost:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Primary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Spray of 11 pellets &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Affordable and a reliable weapon obtainable at stage 1, the shotgun remains useful throughout the entire game. It fires eleven pellets, each of which does a minor amount of damage. The shotgun is deadly at short range, however, its spray of pellets spreads out drastically past a few feet. With its slow rate of fire, good reflexes are essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
* '''Do''' keep track of the distance between yourself and potentially tricky opponents like the basilisk. You might get a shot off, only to find that you've been grabbed before you can get another due to the slow rate of fire.&lt;br /&gt;
* '''Don't''' fire this at anything past ten feet or so, unless it's something large. Reloading the shotgun can provide an opportunity for your opponent to rush you.&lt;br /&gt;
* '''Don't''' be afraid to approach aliens with this, otherwise you'll be missing a lot! Like the painsaw, it is definitely a short range weapon.&lt;br /&gt;
* '''Do''' take advantage of strafing while using the shotgun.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=825</id>
		<title>File:Shotgun.jpeg</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=825"/>
		<updated>2012-09-28T14:00:44Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: uploaded a new version of &amp;amp;quot;File:Shotgun.jpeg&amp;amp;quot;: Adjusted size so i wouldn't have to in the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FP view of shotgun, unless concept art can be obtained, this will be used in wiki page&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=824</id>
		<title>File:Shotgun.jpeg</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=824"/>
		<updated>2012-09-28T13:59:28Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: uploaded a new version of &amp;amp;quot;File:Shotgun.jpeg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FP view of shotgun, unless concept art can be obtained, this will be used in wiki page&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=818</id>
		<title>File:Shotgun.jpeg</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Shotgun.jpeg&amp;diff=818"/>
		<updated>2012-09-27T05:14:27Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: FP view of shotgun, unless concept art can be obtained, this will be used in wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FP view of shotgun, unless concept art can be obtained, this will be used in wiki page&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Wiki_project_resources&amp;diff=812</id>
		<title>Wiki project resources</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Wiki_project_resources&amp;diff=812"/>
		<updated>2012-09-26T19:37:52Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: /* Gameplay */ Made so the deleted plasma rifle linked to pulse rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At present, the wiki needs a lot of work.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, most article writers need to learn about web design ergonomics.&lt;br /&gt;
&lt;br /&gt;
Various contents, including ToDo lists, screenshots, release data files, large text messages, and other shared files are hosted at foreign websites. They should be moved to unvanquished.net, for which sufficient serving functionality should be installed. The priorities for these are based on the ease of installation, for example, the removal (or the moving) of ''web browsing analytics'' is of high priority.&lt;br /&gt;
&lt;br /&gt;
==Best practices==&lt;br /&gt;
* '''Do''' spell-check your work before submitting changes.&lt;br /&gt;
* '''Do''' write change summaries.&lt;br /&gt;
* '''Do''' try to make similar pages visually consistent.&lt;br /&gt;
* '''Do not''' link to the same page as you are editing.&lt;br /&gt;
* '''Do not''' link to a page that has already been recently linked to.&lt;br /&gt;
* '''Do not''' use horizontal rules to delimit list items.&lt;br /&gt;
* '''Avoid''' redundancy with the page title in section titles.&lt;br /&gt;
* '''Do not''' unnecessarily bold text.&lt;br /&gt;
* '''Do not''' use colons in section titles.&lt;br /&gt;
* '''Do not''' capitalize the initial of a noun, even if it is something game-related.&lt;br /&gt;
&lt;br /&gt;
==Pages in need of work==&lt;br /&gt;
&lt;br /&gt;
Aside from these pages, please also see the [[Special:WantedPages|the list of wanted pages]].&lt;br /&gt;
&lt;br /&gt;
===Technical documentation===&lt;br /&gt;
&lt;br /&gt;
* [[List of cvars]] and their documentation&lt;br /&gt;
* [[Creating custom keybinds]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Music and sounds]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
** Buildables:&lt;br /&gt;
*** [[Egg]]&lt;br /&gt;
*** [[Overmind]]&lt;br /&gt;
*** [[Acid tube|Acid Tube]]&lt;br /&gt;
*** [[Hive]]&lt;br /&gt;
*** [[Trapper]]&lt;br /&gt;
*** [[Barricade]]&lt;br /&gt;
** Classes:&lt;br /&gt;
*** [[Dretch]]&lt;br /&gt;
*** [[Granger]]&lt;br /&gt;
*** [[Basilisk]]&lt;br /&gt;
*** [[Marauder]]&lt;br /&gt;
*** [[Dragoon]]&lt;br /&gt;
*** [[Tyrant]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
** Upgrades/Armor:&lt;br /&gt;
*** [[Jetpack]]&lt;br /&gt;
*** [[Helmet]]&lt;br /&gt;
*** [[Battery Pack]]&lt;br /&gt;
*** [[Battlesuit]]&lt;br /&gt;
** Weapons:&lt;br /&gt;
*** [[Construction Kit]]&lt;br /&gt;
*** [[Blaster]]&lt;br /&gt;
*** [[Rifle]]&lt;br /&gt;
*** [[Pain Saw]]&lt;br /&gt;
*** [[Shotgun]]&lt;br /&gt;
*** [[Las Gun]]&lt;br /&gt;
*** [[Mass Driver]]&lt;br /&gt;
*** [[Chaingun]]&lt;br /&gt;
*** [[Pulse Rifle]]&lt;br /&gt;
*** [[Lucifer Cannon]]&lt;br /&gt;
** Buildables:&lt;br /&gt;
*** [[Telenode]]&lt;br /&gt;
*** [[Reactor]]&lt;br /&gt;
*** [[Machinegun Turret]]&lt;br /&gt;
*** [[Armory]]&lt;br /&gt;
*** [[Medistation]]&lt;br /&gt;
*** [[Defense Computer]]&lt;br /&gt;
*** [[Tesla Generator]]&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Wiki_project_resources&amp;diff=811</id>
		<title>Wiki project resources</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Wiki_project_resources&amp;diff=811"/>
		<updated>2012-09-26T19:34:57Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Fixed so Acid Tube would llink properly to the page Acid tube, without messing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At present, the wiki needs a lot of work.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, most article writers need to learn about web design ergonomics.&lt;br /&gt;
&lt;br /&gt;
Various contents, including ToDo lists, screenshots, release data files, large text messages, and other shared files are hosted at foreign websites. They should be moved to unvanquished.net, for which sufficient serving functionality should be installed. The priorities for these are based on the ease of installation, for example, the removal (or the moving) of ''web browsing analytics'' is of high priority.&lt;br /&gt;
&lt;br /&gt;
==Best practices==&lt;br /&gt;
* '''Do''' spell-check your work before submitting changes.&lt;br /&gt;
* '''Do''' write change summaries.&lt;br /&gt;
* '''Do''' try to make similar pages visually consistent.&lt;br /&gt;
* '''Do not''' link to the same page as you are editing.&lt;br /&gt;
* '''Do not''' link to a page that has already been recently linked to.&lt;br /&gt;
* '''Do not''' use horizontal rules to delimit list items.&lt;br /&gt;
* '''Avoid''' redundancy with the page title in section titles.&lt;br /&gt;
* '''Do not''' unnecessarily bold text.&lt;br /&gt;
* '''Do not''' use colons in section titles.&lt;br /&gt;
* '''Do not''' capitalize the initial of a noun, even if it is something game-related.&lt;br /&gt;
&lt;br /&gt;
==Pages in need of work==&lt;br /&gt;
&lt;br /&gt;
Aside from these pages, please also see the [[Special:WantedPages|the list of wanted pages]].&lt;br /&gt;
&lt;br /&gt;
===Technical documentation===&lt;br /&gt;
&lt;br /&gt;
* [[List of cvars]] and their documentation&lt;br /&gt;
* [[Creating custom keybinds]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Music and sounds]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
* [[Aliens]]&lt;br /&gt;
** Buildables:&lt;br /&gt;
*** [[Egg]]&lt;br /&gt;
*** [[Overmind]]&lt;br /&gt;
*** [[Acid tube|Acid Tube]]&lt;br /&gt;
*** [[Hive]]&lt;br /&gt;
*** [[Trapper]]&lt;br /&gt;
*** [[Barricade]]&lt;br /&gt;
** Classes:&lt;br /&gt;
*** [[Dretch]]&lt;br /&gt;
*** [[Granger]]&lt;br /&gt;
*** [[Basilisk]]&lt;br /&gt;
*** [[Marauder]]&lt;br /&gt;
*** [[Dragoon]]&lt;br /&gt;
*** [[Tyrant]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
** Upgrades/Armor:&lt;br /&gt;
*** [[Jetpack]]&lt;br /&gt;
*** [[Helmet]]&lt;br /&gt;
*** [[Battery Pack]]&lt;br /&gt;
*** [[Battlesuit]]&lt;br /&gt;
** Weapons:&lt;br /&gt;
*** [[Construction Kit]]&lt;br /&gt;
*** [[Blaster]]&lt;br /&gt;
*** [[Rifle]]&lt;br /&gt;
*** [[Pain Saw]]&lt;br /&gt;
*** [[Shotgun]]&lt;br /&gt;
*** [[Las Gun]]&lt;br /&gt;
*** [[Mass Driver]]&lt;br /&gt;
*** [[Chaingun]]&lt;br /&gt;
*** [[Plasma Rifle]]&lt;br /&gt;
*** [[Lucifer Cannon]]&lt;br /&gt;
** Buildables:&lt;br /&gt;
*** [[Telenode]]&lt;br /&gt;
*** [[Reactor]]&lt;br /&gt;
*** [[Machinegun Turret]]&lt;br /&gt;
*** [[Armory]]&lt;br /&gt;
*** [[Medistation]]&lt;br /&gt;
*** [[Defense Computer]]&lt;br /&gt;
*** [[Tesla Generator]]&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=805</id>
		<title>Overmind</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=805"/>
		<updated>2012-09-25T02:40:20Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Grammer corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Overmind'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:overmind.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''The king of [[Alien]] structures.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The alien analog to the [[Humans|human team's]] reactor, it is required for base structures to function and for aliens to evolve, this makes the preservation of the overmind critical. While it is capable of attacking humans that stray too close to it, this is even more useless than the reactor's ability as most humans will be attacking from a range. It also requires a longer build time.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
* '''Don't''' leave it visible from a range. As previously mentioned, humans with accurate energy weapons are very likely to take down the overmind from a distance.&lt;br /&gt;
* '''Don't''' leave space behind the overmind, as any human in armor will be able to ignore its meager damage while jumping behind it with a painsaw.&lt;br /&gt;
* '''Do place''' the overmind in a safe place. Eggs allow for structures to not depend on its creep alone. While it should still be part of your base, it should be placed in an isolated corner with plenty of defenses.&lt;br /&gt;
* '''Do''' protect the overmind at all costs, players should be willing to lay down their lives' protecting the overmind&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Egg&amp;diff=797</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Egg&amp;diff=797"/>
		<updated>2012-09-23T15:10:47Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Egg'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:egg.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''The king of [[Alien]] structures.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Cost:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 10 BP&lt;br /&gt;
|}&lt;br /&gt;
The egg is the [[aliens]] spawning structure. If the humans have destroyed all your eggs your team is likely about to lose. Unlike human telenodes,eggs can be built on ceilings, and will also allow for structures to be built around them at any distance from the overmind, much like a human's [[repeater]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Tactics ==&lt;br /&gt;
&lt;br /&gt;
* '''Do''' consider moving to the roof in stage 2. Eggs are prime targets, and leaving them on the floor is asking for a human to throw a grenade, and is only recommended if spots on the roof are too vulnerable to other weapons. Build them on ceilings in obstructed corners. If placing an egg on a ceiling is too impractical, placing them on a sloped surface can be a substitute so long as they are protected and not in the direct view of rushing humans.&lt;br /&gt;
* '''Do''' build these over boosters, so that spawning aliens will fall onto them and immediately receive poison, as long as you are not compromising on your ability to protect them or the booster.&lt;br /&gt;
* '''Don't''' spam eggs around the map. A few in hidden spots around the human base, to shorten the amount of time aliens need to travel after spawning. This also helps regeneration. However, this uses up BP and can be turned against you.&lt;br /&gt;
* '''Do''' consider having a &amp;quot;panic egg&amp;quot;. A panic egg is an egg placed on the ceiling of a hidden and rarely used part of the map (for example the the lava room on geothermal). This egg can be a fallback if your main base is destroyed.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Egg&amp;diff=796</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Egg&amp;diff=796"/>
		<updated>2012-09-23T15:10:27Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Created page with &amp;quot;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Egg'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:egg.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''The king of [[Alien]] structures.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Cost:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 10 BP&lt;br /&gt;
|}&lt;br /&gt;
The egg is the [[aliens]] spawning structure. If the humans have destroyed all your eggs your team is likely about to lose. Unlike human telenodes,eggs can be built on ceilings, and will also allow for structures to be built around them at any distance from the overmind, much like a human's [[repeater]].&lt;br /&gt;
&lt;br /&gt;
* '''Do''' consider moving to the roof in stage 2. Eggs are prime targets, and leaving them on the floor is asking for a human to throw a grenade, and is only recommended if spots on the roof are too vulnerable to other weapons. Build them on ceilings in obstructed corners. If placing an egg on a ceiling is too impractical, placing them on a sloped surface can be a substitute so long as they are protected and not in the direct view of rushing humans.&lt;br /&gt;
* '''Do''' build these over boosters, so that spawning aliens will fall onto them and immediately receive poison, as long as you are not compromising on your ability to protect them or the booster.&lt;br /&gt;
* '''Don't''' spam eggs around the map. A few in hidden spots around the human base, to shorten the amount of time aliens need to travel after spawning. This also helps regeneration. However, this uses up BP and can be turned against you.&lt;br /&gt;
* '''Do''' consider having a &amp;quot;panic egg&amp;quot;. A panic egg is an egg placed on the ceiling of a hidden and rarely used part of the map (for example the the lava room on geothermal). This egg can be a fallback if your main base is destroyed.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Egg.png&amp;diff=795</id>
		<title>File:Egg.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Egg.png&amp;diff=795"/>
		<updated>2012-09-23T14:45:56Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=794</id>
		<title>Overmind</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=794"/>
		<updated>2012-09-23T14:44:51Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Overmind'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:overmind.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''The king of [[Alien]] structures.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The alien analog to the [[human]]'s reactor, it is required for base structures to function and for aliens to evolve, this makes the preservation of the overmind critical. While it is capable of attacking humans that stray too close to it, this is even more useless than the reactor's ability as most humans will be attacking from a range. It also requires a longer build time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overmind Tactics ==&lt;br /&gt;
* '''Don't''' leave it visible from a range. As previously mentioned, humans with accurate energy weapons are very likely to take down the overmind from a distance.&lt;br /&gt;
* '''Don't''' leave space behind the overmind, as any human in armor will be able to ignore its meager damage while jumping behind it with a painsaw.&lt;br /&gt;
* '''Do place''' the overmind in a safe place. Eggs allow for structures to not depend on its creep alone. While it should still be part of your base, it should be placed in an isolated corner with plenty of defenses.&lt;br /&gt;
* '''Do''' protect the overmind at all costs, players should be willing to lay down their lives' protecting the overmind&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=792</id>
		<title>Overmind</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Overmind&amp;diff=792"/>
		<updated>2012-09-23T06:24:09Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Created page with &amp;quot;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Overmind'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:overmind.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''The king of [[Alien]] structures.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The alien analog to the [[human]]'s reactor, it is required for base structures to function and for aliens to evolve, this makes the preservation of the overmind critical. While it is capable of attacking humans that stray too close to it, this is even more useless than the reactor's ability as most humans will be attacking from a range. It also requires a longer build time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overmind Tactics ==&lt;br /&gt;
* '''Don't''' leave it visible from a range. As previously mentioned, humans with accurate energy weapons are very likely to take down the overmind from a distance.&lt;br /&gt;
* '''Don't''' leave space behind the overmind, as any human in armor will be able to ignore its meager damage while jumping behind it with a painsaw.&lt;br /&gt;
* '''Do place''' the overmind in a safe place. Eggs allow for structures to not depend on its creep alone. While it should still be part of your base, it should be placed in an isolated corner with plenty of defenses.&lt;br /&gt;
* '''Do protect the overmind at all costs, players should be willing to lay down their lives' protecting the overmind'''&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Overmind.png&amp;diff=791</id>
		<title>File:Overmind.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Overmind.png&amp;diff=791"/>
		<updated>2012-09-23T06:12:45Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: uploaded a new version of &amp;amp;quot;File:Overmind.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Overmind.png&amp;diff=790</id>
		<title>File:Overmind.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Overmind.png&amp;diff=790"/>
		<updated>2012-09-23T06:03:53Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Acidtube.png&amp;diff=787</id>
		<title>File:Acidtube.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Acidtube.png&amp;diff=787"/>
		<updated>2012-09-23T03:42:33Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: uploaded a new version of &amp;amp;quot;File:Acidtube.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Acidtube.png&amp;diff=786</id>
		<title>File:Acidtube.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Acidtube.png&amp;diff=786"/>
		<updated>2012-09-23T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Basilisk&amp;diff=785</id>
		<title>Basilisk</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Basilisk&amp;diff=785"/>
		<updated>2012-09-23T03:22:25Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Basilisk'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:Basilisk.jpg]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Grabbing is killing.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Health:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 60 (80 for advanced)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Cost:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 2 (3 for advanced)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Primary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Close-range claw&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Secondary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Gas (advanced)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The basilisk is one of the hardest [[Aliens]] to master but, once one can play it efficiently it can be extremely effective and aggravating to humans. &lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
* '''Do''' try to grab humans from behind, especially if he is alone. You'll be able to kill them while they won't be able to hurt you.&lt;br /&gt;
* '''Do''' use wall-walk when you are forced to close a distance between you and a human to sustain minimal damage.&lt;br /&gt;
* '''Don't''' expect to charge in like the higher alien classes and expect to kill anything. The basilisk is meant to be used much like the dretch, and while it does have increased health it is also much easier to hit. Half of a rifle clip is sufficient to kill either basilisk form.&lt;br /&gt;
* '''Do''' keep an eye out for injured teammates, as you're likely going to be used as a temporary booster. If your teammates are all rushing, lurk in a safe place near human base and wait for either chasing humans or hurt aliens. If humans are camping, stay outside their base to heal returning teammates.&lt;br /&gt;
* '''Don't''' grab while in line of sight to the grabbed human's weapon. If you happen to, hold shift key and circle around to a angle which they can not shoot you.&lt;br /&gt;
* '''Do''' single out humans that are particularly vulnerable, unless you have prefected the Basilisk if is recommend you do not try to attack more than two humans at a time, also note that you will have a hard time sneaking up on a human wearing a helmet.&lt;br /&gt;
* '''Do''' use hit and run tactics. If you can't hold onto a human long enough and they start firing at you or their friends come in, run away to heal at your accelerated healing rate. The basilisk won't live long enough to sustain fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aliens]]&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Basilisk&amp;diff=784</id>
		<title>Basilisk</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Basilisk&amp;diff=784"/>
		<updated>2012-09-23T03:19:17Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Basilisk'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:Basilisk.jpg]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Grabbing is killing.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Health:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 60 (80 for advanced)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Cost:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 2 (3 for advanced)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Primary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Close-range claw&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Secondary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Gas (advanced)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
* '''Do''' try to grab humans from behind, especially if he is alone. You'll be able to kill them while they won't be able to hurt you.&lt;br /&gt;
* '''Do''' use wall-walk when you are forced to close a distance between you and a human to sustain minimal damage.&lt;br /&gt;
* '''Don't''' expect to charge in like the higher alien classes and expect to kill anything. The basilisk is meant to be used much like the dretch, and while it does have increased health it is also much easier to hit. Half of a rifle clip is sufficient to kill either basilisk form.&lt;br /&gt;
* '''Do''' keep an eye out for injured teammates, as you're likely going to be used as a temporary booster. If your teammates are all rushing, lurk in a safe place near human base and wait for either chasing humans or hurt aliens. If humans are camping, stay outside their base to heal returning teammates.&lt;br /&gt;
* '''Don't''' grab while in line of sight to the grabbed human's weapon. If you happen to, hold shift key and circle around to a angle which they can not shoot you.&lt;br /&gt;
* '''Do''' single out humans that are particularly vulnerable, unless you have prefected the Basilisk if is recommend you do not try to attack more than two humans at a time, also note that you will have a hard time sneaking up on a human wearing a helmet.&lt;br /&gt;
* '''Do''' use hit and run tactics. If you can't hold onto a human long enough and they start firing at you or their friends come in, run away to heal at your accelerated healing rate. The basilisk won't live long enough to sustain fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aliens]]&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Granger&amp;diff=775</id>
		<title>Granger</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Granger&amp;diff=775"/>
		<updated>2012-09-22T20:55:26Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Created page with &amp;quot;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right;margin:1em 0px 1em 1em;border:2px outset #777;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; | '''Granger'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; | [[Image:Granger.png | 300px]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Granger concept art.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Health:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 50 (75 for advanced)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Primary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Build menu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Secondary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Extremely weak close range claw&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | '''Tertiary attack:'''&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Extremely weak spiky ball (advanced)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The [[Granger]] is the alien team’s builder class.'''&lt;br /&gt;
== Using the Granger ==&lt;br /&gt;
After spawning the player will notice some key diferences between the [[Granger]] and its [[Dretch]] counterpart. First, the [[Granger]] moves much slower than the [[Dretch]], the [[Granger's]] secondary attack will activate a weak clawing attack that behaves similarly to a [[Dragoons]]' chomp only drastically weaker, unlike the [[Dretch]] these things make the [[Granger]] nearly useless in combat. The [[Granger's]] primary attack will bring up a list of build-able structures. (For specific structures see the main [[Aliens]] page.) Upon selecting a structure from the menu its outline will apear infront of the [[Granger]] in either green or red. Green means that the structure can be built where it is currently placed, while a red outline means that the surface or placement you are attempting to build on can not accommodate that structure.&lt;br /&gt;
&lt;br /&gt;
==[[Granger]] Tactics==&lt;br /&gt;
An efficient and well made base can mean all the difference between victory and defeat. It is a [[Granger's]] job to build up and maintain the [[Alien's]] base. Read about [[Alien]] building structures and formulate effective defenses. &lt;br /&gt;
----&lt;br /&gt;
Avoid fighting at all costs, if your base comes under siege you should hide and rebuild during a break to avoid [[feeding]].&lt;br /&gt;
----&lt;br /&gt;
If manning a base that comes under siege it is highly recommended that you use team chat to call for back up, only evolve to defend as a last resort.&lt;br /&gt;
----&lt;br /&gt;
When the game nears sudden death a [[Granger]] should look over and finalize base defenses&lt;br /&gt;
&lt;br /&gt;
==Take Note==&lt;br /&gt;
----&lt;br /&gt;
 [[Advanced Grangers]] can walkwalk similar to the [[Dretch]] &lt;br /&gt;
----&lt;br /&gt;
There is no point in being a Granger once sudden death has been reached&lt;br /&gt;
[[Category:Aliens]]&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=File:Granger.png&amp;diff=773</id>
		<title>File:Granger.png</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=File:Granger.png&amp;diff=773"/>
		<updated>2012-09-22T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Basic Granger Concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Granger Concept art&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=766</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=766"/>
		<updated>2012-09-22T05:07:49Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alien team is much more versatile than their human nemeses. Aliens require slightly less organization than [[humans]] and their strengths often reside in rapid movement and unpredictable hit and run tactics. Similar to a [[humans]] credits, aliens receive frags or &amp;quot;evo points&amp;quot; to evolve and advance stages. &lt;br /&gt;
==[[Alien]] Stage One==&lt;br /&gt;
Aliens in their first and most basic stage.&lt;br /&gt;
&lt;br /&gt;
===[[Alien]] Stage One classes ===&lt;br /&gt;
[[Dretch]]&lt;br /&gt;
----&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage one [[alien]] structures:'''&lt;br /&gt;
  &lt;br /&gt;
[[Acid tube]]&lt;br /&gt;
----&lt;br /&gt;
[[Barricade]]&lt;br /&gt;
----&lt;br /&gt;
[[Egg]]&lt;br /&gt;
----&lt;br /&gt;
[[Overmind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stage One Tactics ===&lt;br /&gt;
It is widley agreed that in stage one vs. stage one, [[aliens]] hold a slight advantage over the [[humans]] do to their absence of [[radar]] and vulnerability to [[Head-biting]]. Therefore it is often advantageous for aliens to try to maximize their [[frags]] , and capitalize on human shortcomings. Do not however underestimate stage one humans, it is always important to attack with caution and premeditation. Never [[rush]] into a cluster of humans without observing their environment and planning an assault, if posible attack from behind and aim for the head.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Two ==&lt;br /&gt;
More that any other stage, stage two most escalates the complexity of both alien building and hunting. Upon reaching stage two aliens receive entities key for survival in the remaining game, many of which manifest in evolved versions of previous species. &lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two classes: ===&lt;br /&gt;
[[Advanced Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage two [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Trapper]]&lt;br /&gt;
----&lt;br /&gt;
[[Booster]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two classes: ===&lt;br /&gt;
In this stage building is key. Other than the essentials, the [[Booster]] is the considered to be the most valuable alien structure and, from my personal experience the trapper when used properly is very effective and generally underrated by many. In addition, the ability for Advanced Grangers to now be able to crawl and build on walls can lend a huge advantage.  Stage two also introduces advanced versions of the alien species other than the [[Dretch]]. Each of these advanced species inherit special abilities that lend themselves to specific situations, it is advised that you read up on advanced versions of the aliens on their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Three ==&lt;br /&gt;
The third and final stage of alien evolvement introduces the two most debatably powerful entities.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three classes: ===&lt;br /&gt;
[[Tyrant]]&lt;br /&gt;
&lt;br /&gt;
'''Stage three [[alien]] structure:'''&lt;br /&gt;
&lt;br /&gt;
[[Hive]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three tactics: ===&lt;br /&gt;
While only gaining two total entities, stage three is still a very impacting achievement in alien gameplay. The presence of hives, particularly mounted out of immediate [[Grenade]] range can mean that aliens can feel slightly more comfortable when rushing or engaging humans away from their base. Also [[Tyrants]] (when used properly) can induce mass carnage in the humans ranks. However, [[Tyrants]] can also be devastatingly hindering when their controller inadvertently blocks doorways or structures. When using a [[Tyrant]] a good sense of special awareness is nearly required.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=765</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=765"/>
		<updated>2012-09-22T05:03:23Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: /* Stage One Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alien team is much more versatile than their human nemeses. Aliens require slightly less organization than [[humans]] and their strengths often reside in rapid movement and unpredictable hit and run tactics. Similar to a [[humans]] credits, aliens receive frags or &amp;quot;evo points&amp;quot; to evolve and advance stages. &lt;br /&gt;
==[[Alien]] Stage One==&lt;br /&gt;
Aliens in their first and most basic stage.&lt;br /&gt;
&lt;br /&gt;
===[[Alien]] Stage One Entities===&lt;br /&gt;
[[Dretch]]&lt;br /&gt;
----&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage one [[alien]] structures:'''&lt;br /&gt;
  &lt;br /&gt;
[[Acid tube]]&lt;br /&gt;
----&lt;br /&gt;
[[Barricade]]&lt;br /&gt;
----&lt;br /&gt;
[[Egg]]&lt;br /&gt;
----&lt;br /&gt;
[[Overmind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stage One Tactics ===&lt;br /&gt;
It is widley agreed that in stage one vs. stage one, [[aliens]] hold a slight advantage over the [[humans]] do to their absence of [[radar]] and vulnerability to [[Head-biting]]. Therefore it is often advantageous for aliens to try to maximize their [[frags]] , and capitalize on human shortcomings. Do not however underestimate stage one humans, it is always important to attack with caution and premeditation. Never [[rush]] into a cluster of humans without observing their environment and planning an assault, if posible attack from behind and aim for the head.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Two ==&lt;br /&gt;
More that any other stage, stage two most escalates the complexity of both alien building and hunting. Upon reaching stage two aliens receive entities key for survival in the remaining game, many of which manifest in evolved versions of previous species. &lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two entities: ===&lt;br /&gt;
[[Advanced Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage two [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Trapper]]&lt;br /&gt;
----&lt;br /&gt;
[[Booster]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two tactics: ===&lt;br /&gt;
In this stage building is key. Other than the essentials, the [[Booster]] is the considered to be the most valuable alien structure and, from my personal experience the trapper when used properly is very effective and generally underrated by many. In addition, the ability for Advanced Grangers to now be able to crawl and build on walls can lend a huge advantage.  Stage two also introduces advanced versions of the alien species other than the [[Dretch]]. Each of these advanced species inherit special abilities that lend themselves to specific situations, it is advised that you read up on advanced versions of the aliens on their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Three ==&lt;br /&gt;
The third and final stage of alien evolvement introduces the two most debatably powerful entities.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three entities: ===&lt;br /&gt;
[[Tyrant]]&lt;br /&gt;
&lt;br /&gt;
'''Stage three [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Hive]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three tactics: ===&lt;br /&gt;
While only gaining two total entities, stage three is still a very impacting achievement in alien gameplay. The presence of hives, particularly mounted out of immediate [[Grenade]] range can mean that aliens can feel slightly more comfortable when rushing or engaging humans away from their base. Also [[Tyrants]] (when used properly) can induce mass carnage in the humans ranks. However, [[Tyrants]] can also be devastatingly hindering when their controller inadvertently blocks doorways or structures. When using a [[Tyrant]] a good sense of special awareness is nearly required.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=764</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=764"/>
		<updated>2012-09-22T05:02:24Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alien team is much more versatile than their human nemeses. Aliens require slightly less organization than [[humans]] and their strengths often reside in rapid movement and unpredictable hit and run tactics. Similar to a [[humans]] credits, aliens receive frags or &amp;quot;evo points&amp;quot; to evolve and advance stages. &lt;br /&gt;
==[[Alien]] Stage One==&lt;br /&gt;
Aliens in their first and most basic stage.&lt;br /&gt;
&lt;br /&gt;
===[[Alien]] Stage One Entities===&lt;br /&gt;
[[Dretch]]&lt;br /&gt;
----&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage one [[alien]] structures:'''&lt;br /&gt;
  &lt;br /&gt;
[[Acid tube]]&lt;br /&gt;
----&lt;br /&gt;
[[Barricade]]&lt;br /&gt;
----&lt;br /&gt;
[[Egg]]&lt;br /&gt;
----&lt;br /&gt;
[[Overmind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stage One Tactics ===&lt;br /&gt;
It is widley agreed that in stage one vs. stage one, [[aliens]] hold a slight advantage over the [[humans]] do to their absence of [[radar]] and vulnerability to [[Head-biting]]. Therefor it is often advantageous for aliens to try to maximize their [[frags]] , and capitalize on human shortcomings. Do not however underestimate stage one humans, it is always important to attack with caution and premeditation. Never [[rush]] into a cluster of humans without observing their environment and planning an assault, if posible attack from behind and aim for the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Two ==&lt;br /&gt;
More that any other stage, stage two most escalates the complexity of both alien building and hunting. Upon reaching stage two aliens receive entities key for survival in the remaining game, many of which manifest in evolved versions of previous species. &lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two entities: ===&lt;br /&gt;
[[Advanced Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage two [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Trapper]]&lt;br /&gt;
----&lt;br /&gt;
[[Booster]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage two tactics: ===&lt;br /&gt;
In this stage building is key. Other than the essentials, the [[Booster]] is the considered to be the most valuable alien structure and, from my personal experience the trapper when used properly is very effective and generally underrated by many. In addition, the ability for Advanced Grangers to now be able to crawl and build on walls can lend a huge advantage.  Stage two also introduces advanced versions of the alien species other than the [[Dretch]]. Each of these advanced species inherit special abilities that lend themselves to specific situations, it is advised that you read up on advanced versions of the aliens on their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Three ==&lt;br /&gt;
The third and final stage of alien evolvement introduces the two most debatably powerful entities.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three entities: ===&lt;br /&gt;
[[Tyrant]]&lt;br /&gt;
&lt;br /&gt;
'''Stage three [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Hive]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] stage three tactics: ===&lt;br /&gt;
While only gaining two total entities, stage three is still a very impacting achievement in alien gameplay. The presence of hives, particularly mounted out of immediate [[Grenade]] range can mean that aliens can feel slightly more comfortable when rushing or engaging humans away from their base. Also [[Tyrants]] (when used properly) can induce mass carnage in the humans ranks. However, [[Tyrants]] can also be devastatingly hindering when their controller inadvertently blocks doorways or structures. When using a [[Tyrant]] a good sense of special awareness is nearly required.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=763</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=763"/>
		<updated>2012-09-22T04:58:17Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alien team is much more versatile than their human nemeses. Aliens require slightly less organization than [[humans]] and their strengths often reside in rapid movement and unpredictable hit and run tactics. Similar to a [[humans]] credits, aliens receive frags or &amp;quot;evo points&amp;quot; to evolve and advance stages. &lt;br /&gt;
==[[Alien]] Stage One==&lt;br /&gt;
Aliens in their first and most basic stage.&lt;br /&gt;
&lt;br /&gt;
===[[Alien]] Stage One Entities===&lt;br /&gt;
[[Dretch]]&lt;br /&gt;
----&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage one [[alien]] structures:'''&lt;br /&gt;
  &lt;br /&gt;
[[Acid tube]]&lt;br /&gt;
----&lt;br /&gt;
[[Barricade]]&lt;br /&gt;
----&lt;br /&gt;
[[Egg]]&lt;br /&gt;
----&lt;br /&gt;
[[Overmind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stage One Tactics ===&lt;br /&gt;
It is widley agreed that in stage one vs. stage one, [[aliens]] hold a slight advantage over the [[humans]] do to their absence of [[radar]] and vulnerability to [[Head-biting]]. Therefor it is often advantageous for aliens to try to maximize their [[frags]] , and capitalize on human shortcomings. Do not however underestimate stage one humans, it is always important to attack with caution and premeditation. Never [[rush]] into a cluster of humans without observing their environment and planning an assault, if posible attack from behind and aim for the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Two ==&lt;br /&gt;
More that any other stage, stage two most escalates the complexity of both alien building and hunting. Upon reaching stage two aliens receive entities key for survival in the remaining game, many of which manifest in evolved versions of previous species. &lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] Stage Two Entities: ===&lt;br /&gt;
[[Advanced Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage two [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Trapper]]&lt;br /&gt;
----&lt;br /&gt;
[[Booster]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] Stage Two Strategies: ===&lt;br /&gt;
In this stage building is key. Other than the essentials, the [[Booster]] is the considered to be the most valuable alien structure and, from my personal experience the trapper when used properly is very effective and generally underrated by many. In addition, the ability for Advanced Grangers to now be able to crawl and build on walls can lend a huge advantage.  Stage two also introduces advanced versions of the alien species other than the [[Dretch]]. Each of these advanced species inherit special abilities that lend themselves to specific situations, it is advised that you read up on advanced versions of the aliens on their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Three ==&lt;br /&gt;
The third and final stage of alien evolvement introduces the two most debatably powerful entities.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] Stage Three Entities: ===&lt;br /&gt;
[[Tyrant]]&lt;br /&gt;
&lt;br /&gt;
'''Stage three [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Hive]]&lt;br /&gt;
&lt;br /&gt;
=== [[Alien]] Stage Three Strategies: ===&lt;br /&gt;
While only gaining two total entities, stage three is still a very impacting achievement in alien gameplay. The presence of hives, particularly mounted out of immediate [[Grenade]] range can mean that aliens can feel slightly more comfortable when rushing or engaging humans away from their base. Also [[Tyrants]] (when used properly) can induce mass carnage in the humans ranks. However, [[Tyrants]] can also be devastatingly hindering when their controller inadvertently blocks doorways or structures. When using a [[Tyrant]] a good sense of special awareness is nearly required.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
	<entry>
		<id>https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=762</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://staging-wiki.unvanquished.net/index.php?title=Aliens&amp;diff=762"/>
		<updated>2012-09-22T04:46:01Z</updated>

		<summary type="html">&lt;p&gt;Kabootles: Shallow overview of the alien team.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alien team is much more versatile than their human nemeses. Aliens require slightly less organization than [[humans]] and their strengths often reside in rapid movement and unpredictable hit and run tactics. Similar to a [[humans]] credits, aliens receive frags or &amp;quot;evo points&amp;quot; to evolve and advance stages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Alien]] Stage One Entities: ==&lt;br /&gt;
[[Dretch]]&lt;br /&gt;
----&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage one [[alien]] structures:'''&lt;br /&gt;
  &lt;br /&gt;
[[Acid tube]]&lt;br /&gt;
----&lt;br /&gt;
[[Barricade]]&lt;br /&gt;
----&lt;br /&gt;
[[Egg]]&lt;br /&gt;
----&lt;br /&gt;
[[Overmind]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stage One Tactics  ==&lt;br /&gt;
It is widley agreed that in stage one vs. stage one, [[aliens]] hold a slight advantage over the [[humans]] do to their absence of [[radar]] and vulnerability to [[Head-biting]]. Therefor it is often advantageous for aliens to try to maximize their [[frags]] , and capitalize on human shortcomings. Do not however underestimate stage one humans, it is always important to attack with caution and premeditation. Never [[rush]] into a cluster of humans without observing their environment and planning an assault, if posible attack from behind and aim for the head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Two ==&lt;br /&gt;
More that any other stage, stage two most escalates the complexity of both alien building and hunting. Upon reaching stage two aliens receive entities key for survival in the remaining game, many of which manifest in evolved versions of previous species. &lt;br /&gt;
&lt;br /&gt;
== [[Alien]] Stage Two Entities: ==&lt;br /&gt;
[[Advanced Basilisk]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Marauder]]&lt;br /&gt;
----&lt;br /&gt;
[[Advanced Dragoon]]&lt;br /&gt;
&lt;br /&gt;
'''Stage two [[alien]] structures:'''&lt;br /&gt;
&lt;br /&gt;
[[Trapper]]&lt;br /&gt;
----&lt;br /&gt;
[[Booster]]&lt;br /&gt;
&lt;br /&gt;
== [[Alien]] Stage Two Strategies: ==&lt;br /&gt;
In this stage building is key. Other than the essentials, the [[Booster]] is the considered to be the most valuable alien structure and, from my personal experience the trapper when used properly is very effective and generally underrated by many. In addition, the ability for Advanced Grangers to now be able to crawl and build on walls can lend a huge advantage.  Stage two also introduces advanced versions of the alien species other than the [[Dretch]]. Each of these advanced species inherit special abilities that lend themselves to specific situations, it is advised that you read up on advanced versions of the aliens on their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Alien Stage Three ==&lt;br /&gt;
The third and final stage of alien evolvement introduces the two most debatably powerful entities.&lt;br /&gt;
&lt;br /&gt;
== [[Alien]] Stage Three Entities: ==&lt;br /&gt;
[[Tyrant]]&lt;br /&gt;
&lt;br /&gt;
'''Stage three [[alien]] structures:'''&lt;br /&gt;
[[Hive]]&lt;br /&gt;
&lt;br /&gt;
== [[Alien]] Stage Three Strategies: ==&lt;br /&gt;
While only gaining two total entities, stage three is still a very impacting achievement in alien gameplay. The presence of hives, particularly mounted out of immediate [[Grenade]] range can mean that aliens can feel slightly more comfortable when rushing or engaging humans away from their base. Also [[Tyrants]] (when used properly) can induce mass carnage in the humans ranks. However, [[Tyrants]] can also be devastatingly hindering when their controller inadvertently blocks doorways or structures. When using a [[Tyrant]] a good sense of special awareness is nearly required.&lt;/div&gt;</summary>
		<author><name>Kabootles</name></author>
	</entry>
</feed>