| Technology
|
File suffix
|
Material keyword
|
Material stage keyword
|
Notes
|
| Diffuse
|
_d
|
N/A
|
diffuseMap
|
Red, Green, Blue colors. Opacity in alpha channel (white is fully opaque).
|
| Height
|
_h
|
N/A
|
heightMap
|
Greyscale, white is floor level, black is down.
|
| Normal
|
_n
|
N/A
|
normalMap
|
Red means X, Green means -Y, Blue means Z (see below).
|
| Normal with Height
|
_nh
|
N/A
|
normalHeightMap
|
Normal map in RGB channel, height map in alpha channel, ➡️ prefer doing separate files.
|
| Specular
|
_s
|
N/A
|
specularMap
|
Black means no reflection, white means a lot of reflection.
|
| Physical (Occlusion, Roughness, Metalness)
|
_orm
|
N/A
|
physicalMap
|
Occlusion in Red, Roughness in Green, Metalness in Blue, ⚠️ this is unused yet, there may be bugs.
|
| Glow (Addition)
|
_a
|
N/A
|
glowMap
|
Red, Green, Blue, black means no addition.
|
| Preview
|
_p
|
qer_editorImage
|
N/A
|
For usage in editor as preview, will also be used by map compiler to color bouncing lights.
|